PSB: How did you leverage unique PlayStation VR2 features like eye-tracking and headset vibration in Resident Evil 4 VR Mode? How the team took advantage of unique PlayStation VR2 features This opened up new possibilities for us, and we made sure to incorporate mechanics and actions that leveraged this ability throughout the game as much as possible. Yamakawa: In VR Mode, players can engage Krauser with a knife in both hands, which actually isn’t possible in the main game you’re able to use both hands at the same time – only in VR Mode. This sequence features an intense battle focused on parrying, and I highly recommend players try it out. Kumazawa: Personally, I would really like players to experience the knife fight with Krauser. This isn’t necessarily a direct reflection of user feedback, but because Leon is a professional agent, we put an emphasis on incorporating actions that felt cool and stylish, such as parrying with a knife, melee combat, and one-handed shotgun pumps. However, RE4 centers on Leon, an agent who works directly under the President, so the approach and experience for the players are very different between the two VR Modes. Yamakawa: Resident Evil Village revolved around the concept of playing as Ethan Winters, who was an ordinary man that got caught up in a chain of very unfortunate and horrific events. PSB: Did you make any changes to Resident Evil 4 VR Mode based on feedback from players who experienced VR Mode on Resident Evil 7 and Resident Evil Village? Kumazawa: Since the early stages of production, we asked for a lot of favors and may have made some unreasonable requests to the development team, so that we didn’t keep players waiting for too long after the release of RE4. So, in VR Mode for RE4, we made sure the laser pointer only came out of your dominant hand. However, this caused a glitch where two items on the menu could be selected at the same time. I think having this foundation allowed us to develop VR Mode for RE4 in less than a year and made it possible for us to achieve the final product.įor example, in RE Village, laser pointers that came out of both hands were used to navigate the UI. Yamakawa: Since VR Mode for RE Village was also compatible with PS VR2, we already knew what issues may stem from adapting to VR, as well as how the PlayStation VR2 Sense controllers can be best used for gun and UI mechanics. Having that experience helped the development of VR mode for RE4 go more smoothly. Kumazawa: Capcom has its own proprietary game engine called the RE Engine, and VR Modes for RE7 and RE Village were developed using this engine. I believe that the knowledge and expertise we’ve gained about VR over the years were put to good use in this game. Yamakawa: I also worked on VR Mode for RE7, and the Director who worked on VR Mode for RE Village aided us during the initial phases of development of RE4 VR Mode. PSB: How did the development process of VR Modes for Resident Evil 7 and Resident Evil Village influence VR Mode for RE4? Yamakawa: Although we had to make some tough choices, we made sure to include all the essential elements that we felt were indispensable. Nonetheless, we fully committed ourselves to bringing the thrill of RE4 to VR. We completed it in less than a year, so we were on a very tight schedule. The actual development of VR Mode began early this year, soon after RE4 went gold. Kumazawa: We announced the main PS5 version of Resident Evil 4 in June of last year, and a plan for VR Mode was already in motion back then. PlayStation Blog: Did you have VR Mode in mind when developing Resident Evil 4? When exactly did the development for VR Mode start? (Left) Producer Masato Kumazawa and (Right), Director Keisuke Yamakawa Leveraging past experiences to encapsulate the thrill of Resident Evil 4 in VR To celebrate the release and learn more about the adaptation to PS VR2, we sat down to chat with Producer Masato Kumazawa and Director Keisuke Yamakawa, who brought RE4 VR Mode to life. (And for PS VR2 owners yet to play RE4, a free demo drops the same day.) Kennedy’s shoes and experience the entire main story campaign in VR for the ultimate immersive experience. Launching December 8, this DLC will allow players to step into Leon S. Later this week, owners of Resident Evil 4 and PS VR2 will be able to experience the survival horror’s VR Mode for no additional cost.
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